Digital bread and circuses: Difference between revisions

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Understanding the Greek theatre and the Roman amphitheatre beyond their materiality and narratives, both as a situated socio-cultural topoi and historical artifacts requires an expansion of expressive and interpretative media used, as well as the integration of different kinds of knowledge. Aside contemporary microhistory and thematic analysis, one needs to adopt a critical making methodology: a combination of existing material and literary sources and different sensory arrangements that can enable a more holistic approach of the experience of an amphitheatre. A model shaped by layers of “data” combined with different perspectives: a site that will be used simultaneously for engagement, as well as critical comparison and work, and can produce knowledge that cannot be achieved otherwise.
Understanding the Greek theatre and the Roman amphitheatre beyond their materiality and narratives, both as a situated socio-cultural topoi and historical artifacts requires an expansion of expressive and interpretative media used, as well as the integration of different kinds of knowledge. Aside contemporary microhistory and thematic analysis, one needs to adopt a critical making methodology: a combination of existing material and literary sources and different sensory arrangements that can enable a more holistic approach of the experience of an amphitheatre. A model shaped by layers of “data” combined with different perspectives: a site that will be used simultaneously for engagement, as well as critical comparison and work, and can produce knowledge that cannot be achieved otherwise.


Open access computer programs or databases
=Open access Database=
(in collaboration with technical staff at HUMlab- in progress)
(in collaboration with technical staff at HUMlab- in progress)
• Deep Mapping Database: Post-Human Ancient entertainment (under construction to be launched in September 2016: A deep map, composed by layers, searchable by keywords and hosted by Humlab, Umeå University. The map is layered by a variety of data corresponding to sites on map and existing technological reconstructions (3D models etc post 1990s) inclusive of country of technological origin. The database is envisaged to appear in open access form providing unrestricted access to scholars and students online.
• Deep Mapping Database: Post-Human Ancient entertainment (under construction to be launched in September 2016: A deep map, composed by layers, searchable by keywords and hosted by Humlab, Umeå University. The map is layered by a variety of data corresponding to sites on map and existing technological reconstructions (3D models etc post 1990s) inclusive of country of technological origin. The database is envisaged to appear in open access form providing unrestricted access to scholars and students online.

Revision as of 15:34, 5 April 2016

Digital Bread and Circuses (2013-2017)

Part of the project Screens as Material [1]at HUMlab Umeå University, Sweden [2].

Anna Foka (Associate Senior Lecturer at HUMlab, Umeå University) is studying and constructing multisensory conceptual digital prototypes of ancient entertainment spaces (Greek Theatre, Roman Amphitheatre, Hippodrome).

The proposed prototypes aim to challenge our understanding of the Roman amphitheatre (and consequentially other ancient entertainment sites such as the Greek theatre, Circuses and Hippodromes) and as (presently) epistemologically embedded in textual and oculocentric traditions in research and popular culture representations. It is an in-depth investigation of the manners in which historical and cultural reproductions, are shaped by and correspond to the audiences’ digital aesthetic expectations and own historical culture(s). For the period: 2014-5, the suggested project will focus on the deeper context of the Roman amphitheatre (and it will later incorporate the Greek theatre) as an ancient entertainment locus; Prototypes will target the sites’ comprehensive materiality, multisensory sensibility, and aim to go beyond already shaped assumptions about gender, hierarchies, and entertainment in antiquity.

Understanding the Greek theatre and the Roman amphitheatre beyond their materiality and narratives, both as a situated socio-cultural topoi and historical artifacts requires an expansion of expressive and interpretative media used, as well as the integration of different kinds of knowledge. Aside contemporary microhistory and thematic analysis, one needs to adopt a critical making methodology: a combination of existing material and literary sources and different sensory arrangements that can enable a more holistic approach of the experience of an amphitheatre. A model shaped by layers of “data” combined with different perspectives: a site that will be used simultaneously for engagement, as well as critical comparison and work, and can produce knowledge that cannot be achieved otherwise.

Open access Database

(in collaboration with technical staff at HUMlab- in progress) • Deep Mapping Database: Post-Human Ancient entertainment (under construction to be launched in September 2016: A deep map, composed by layers, searchable by keywords and hosted by Humlab, Umeå University. The map is layered by a variety of data corresponding to sites on map and existing technological reconstructions (3D models etc post 1990s) inclusive of country of technological origin. The database is envisaged to appear in open access form providing unrestricted access to scholars and students online.


Links

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