Difference between revisions of "Rome Reborn"

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* http://romereborn.frischerconsulting.com/
  
 
== DESCRIPTION ==
 
== DESCRIPTION ==
 
Rome Reborn is an international initiative whose goal is the creation of 3D digital models illustrating the urban development of ancient Rome from the first settlement in the late Bronze Age (ca. 1000 B.C.) to the depopulation of the city in the early Middle Ages (ca. A.D. 550). With the advice of an international Scientific Advisory Committee, the leaders of the project decided that A.D. 320 was the best moment in time to begin the work of modeling. At that time, Rome had reached the peak of its population, and major Christian churches were just beginning to be built. After this date, few new civic buildings were built. Much of what survives of the ancient city dates to this period, making reconstruction less speculative than it must, perforce, be for earlier phases. But having started with A.D. 320, the Rome Reborn team intends to move both backwards and forwards in time until the entire span of time foreseen by our mission has been covered.
 
Rome Reborn is an international initiative whose goal is the creation of 3D digital models illustrating the urban development of ancient Rome from the first settlement in the late Bronze Age (ca. 1000 B.C.) to the depopulation of the city in the early Middle Ages (ca. A.D. 550). With the advice of an international Scientific Advisory Committee, the leaders of the project decided that A.D. 320 was the best moment in time to begin the work of modeling. At that time, Rome had reached the peak of its population, and major Christian churches were just beginning to be built. After this date, few new civic buildings were built. Much of what survives of the ancient city dates to this period, making reconstruction less speculative than it must, perforce, be for earlier phases. But having started with A.D. 320, the Rome Reborn team intends to move both backwards and forwards in time until the entire span of time foreseen by our mission has been covered.
 
  
 
== PEOPLE ==
 
== PEOPLE ==

Revision as of 18:28, 1 July 2014


Available online:

Contents

DESCRIPTION

Rome Reborn is an international initiative whose goal is the creation of 3D digital models illustrating the urban development of ancient Rome from the first settlement in the late Bronze Age (ca. 1000 B.C.) to the depopulation of the city in the early Middle Ages (ca. A.D. 550). With the advice of an international Scientific Advisory Committee, the leaders of the project decided that A.D. 320 was the best moment in time to begin the work of modeling. At that time, Rome had reached the peak of its population, and major Christian churches were just beginning to be built. After this date, few new civic buildings were built. Much of what survives of the ancient city dates to this period, making reconstruction less speculative than it must, perforce, be for earlier phases. But having started with A.D. 320, the Rome Reborn team intends to move both backwards and forwards in time until the entire span of time foreseen by our mission has been covered.

PEOPLE

Project Director

   Bernard Frischer, Director, Rome Reborn (President, Frischer Consulting)

Director of 3D Modeling, 1996-2008

   Dean Abernathy, UCLA, University of Virginia

Director of 3D Modeling, 2008-2013

   Kim Dylla, University of Virginia

Director of 3D Modeling, 2013-

   Matthew Brennan, Indiana University

Director of 3D Scanning

   Gabriele Guidi, Politecnico di Milano

Scientific Advisors

   Dean Abernathy, UCLA, University of Virginia
   Carla Amici, Department of Classical Archaeology, Università di Lecce
   Darius Arya, American Institute for Roman Culture
   Heinz Beste, Istituto Archeologico Germanico, Roma
   Mary Boatwright, Department of Classics, Duke University
   Bernd Breuckmann, Breuckmann GmbH, Meersburg, Germany
   Fulvio Cairoli Giuliani, Faculty of Letters and Philosophy, Università di Roma "La Sapienza"
   Diane Favro, Department of Architecture, UCLA
   Angela Ferroni, Ministero per i Beni e le Attività Culturali
   Philippe Fleury, Professeur de Latin Université de Caen Basse-Normandie
   Gabriele Guidi, INDACO, Politecnico di Milano
   Chris Johanson, Department of Classics, UCLA
   Bernard Frischer, chair, Virtual World Heritage Laboratory, University of Virginia, Indiana University
   David Koller, University of Virginia
   Lynn Lancaster, Department of Classics, Ohio University
   Paolo Liverani, Department of the Sciences of Antiquity, Università di Firenze
   Sophie Madeleine, CIREVE (Centre Interdisciplinaire de Réalité Virtuelle), Université de Caen Basse-Normandie
   Pascal Mueller, Procedural, Zurich, Switzerland
   Eric Poehler, Department of Classics, University of Massachusetts, Amherst
   Michael Raphael, Direct Dimensions, Owings Mills, Maryland, USA
   Daniela Scagliarini Corlàita, Dipartimento di Archeologia, Università di Bologna
   Philip Stinson, Department of Classics, University of Kansas
   Russell Scott, Department of Greek and Latin, Bryn Mawr College
   Robert Vergnieux, Université de Bordeaux-3, CNRS
   Mark Wilson-Jones, Department of Architecture, University of Bath

Contributors Hand modelers

   Dean Abernathy, UCLA, University of Virginia
   Brendan Beachler, UCLA Experiential Technologies Center
   Tom Beresford, UCLA Experiential Technologies Center
   Matthew Brennan, Virtual World Heritage Laboratory, University of Virginia, Indiana University
   Renee Calkins, UCLA, Experiential Technologies Center
   Kim Dylla, University of Virginia
   Kathryn Fallat, UCLA Experiential Technologies Center
   Steven Guban, UCLA, Experiential Technologies Center
   Susuke Inoue, UCLA Experiential Technologies Center
   Chris Johanson, UCLA, Experiential Technologies Center
   Chad Keller, Institute for Advanced Technology in the Humanities, University of Virginia
   Alessio Mauri, CINECA (Bologna, Italy)
   Robert Pellegrino, UC Santa Barbara
   Phil Stinson, University of Kansas
   Satoru Sugihara, UCLA Experiential Technologies Center
   Carmen Valenciano, University of Madrid
   Leonardo Viale, Sequence Group
   Rebeka Vital, UCLA, Experiential Technologies Center
   Itay Zaharovits, UCLA, Experiential Technologies Center

Experts for 3D data capture and modeling

   Francesco Bellandi, INDACO, Politecnico di Milano
   Nico Brunati, INDACO, Politecnico di Milano
   Luca Carosso, Università di Firenze
   Janez Donno, INDACO, Politecnico di Milano
   Sarah Dylla, IATH, University of Virginia
   Tommaso Grasso, Sutri, Italy
   Ignazio Lucenti, INDACO, Politecnico di Milano
   Laura Loredana Micoli, INDACO, Politecnico di Milano
   Stefano Magistrelli, INDACO, Politecnico di Milano
   Giorgia Morlando, INDACO, Politecnico di Milano
   Michele Russo, INDACO, Politecnico di Milano
   Alessandro Spinetti, Università di Firenze
   Michael Waters, IATH, University of Virginia

Software developers for user interfaces

   Don Burns, Andes Engineering
   Kim Dylla, University of Virginia
   Kejian Jin, ATS, UCLA
   Chris Johanson, UCLA
   David Koller, IATH, University of Virginia
   Bob Kuehne, Blue Newt Software
   Robert Osfield, lead developer, Open Scene Graph (Glasgow, Scotland)
   Joan Slottow, ATS, UCLA

System Administration

   Shayne Brandon, littleBit Consulting

Digital Roman Forum Web Project Editor-in-chief

   Bernard Frischer, Virtual World Heritage Laboratory, University of Virginia, Indiana University

Advisory Committee

   Chris Borgman, Department of Information Studies, UCLA
   Gregory Crane, Department of Classics, Tufts University
   Diane Favro, Department of Architecture, UCLA
   Russell Scott, Department of Greek and Latin, Bryn Mawr College

Translator and Editor of Greek and Latin Texts

   Jane W. Crawford, Department of Classics, University of Virginia

Web Design and Implementation

   Ewan Branda, UCLA Department of Architecture

Web Design and Implementation, Rome Reborn 1.0 project site

   Karey Darnell Helms

Web Design and Implementation, Rome Reborn 2.0 project site

   Douglas Ross, IATH, University of Virginia
   Sarah Dylla, IATH, University of Virginia

Web Design and Implementation, Rome Reborn 2.1 project site

   Adam McCune, Virtual World Heritage Laboratory, University of Virginia

Web Design and Implementation, Rome Reborn 2.2 project site

   Bernard Frischer, Frischer Consulting
   About
       Current Version
       Archive
       Related Websites
   Project News
   Gallery
       Current Version
       Archive
   People
   Papers
   Press
       Media Coverage
       For Journalists
   Contact


LINKS


PAPERS

   Frischer, Bernard, forthcoming. " "Cultural and Digital Memory: Case Studies from the Virtual World Heritage Laboratory," in Memoria Romana, edited by G. Karl Galinsky, Memoirs of the American Academy in Rome
   Taylor-Nelms, Lee, Lynne Kvapil, John Fillwalk, Bernard Frischer, forthcoming. " "Investigating the Effectiveness of Problem-Based Learning in 3D Virtual Worlds. A Preliminary Report on the Digital Hadrian's Villa Project," Proceedings of the 2012 Conference of Computing Applications to Archaeology, Southampton, UK, 26-29 March 2012.
   Frischer, Bernard, John Fillwalk, forthcoming. " "The Digital Hadrian's Villa Project. Using Virtual Worlds to Control Suspected Solar Alignments," forthcoming in Proceedings of the Annual Conference of The International Society for Virtual Systems and Multimedia 2012.
   Dylla, Kimberly, Bernard Frischer et al., 2010. "Rome Reborn 2.0: A Case Study of Virtual City Reconstruction Using Procedural Modeling Techniques," in CAA 2009. Making History Interactive. 37th Proceedings of the CAA Conference March 22-26, 2009, Williamsburg, Virginia (Archaeopress: Oxford, 2010) 62-66. 
   Wells, Sarah, Bernard Frischer, et al., 2010. "Rome Reborn in Google Earth," in CAA 2009. Making History Interactive. 37th Proceedings of the CAA Conference March 22-26, 2009, Williamsburg, Virginia (Archaeopress: Oxford, 2010) 373-379. View Document 
   Frischer, B., 2008. "The Rome Reborn Project. How Technology is helping us to study history," OpEd, November 10, 2008. University of Virginia.
   Frischer, B. and P. Stinson, 2007. "The Importance of Scientific Authentication and a Formal Visual Language in Virtual Models of Archaeological Sites: The Case of the House of Augustus and Villa of the Mysteries," in Interpreting The Past: Heritage, New Technologies and Local Development.

Proceedings of the Conference on Authenticity, Intellectual Integrity and Sustainable Development of the Public Presentation of Archaeological and Historical Sites and Landscapes, Ghent, East-Flanders, 11-13 September 2002. Flemish Heritage Institute, Ename Center for Public Archaeology and Heritage Presentation. 2007, Brussels, Belgium.

   Frischer, B., 2006. "New Directions for Cultural Virtual Reality: A Global Strategy for Archiving, Serving, and Exhibiting 3D Computer Models of Cultural Heritage Sites," in Proceedings of the Conference, Virtual Retrospect 2005 (Bordeaux), 168-175. 
   Frischer, B., D. Abernathy, F.C. Giuliani, R. Scott, H. Ziemssen, 2006. "A New Digital Model of the Roman Forum," in "Imaging Ancient Rome. Documentation-Visualization-Imagination," edited by Lothar Haselberger and John Humphrey, Journal of Roman Archaeology, Supplementary Series 61, 163-182.

   Guidi, G., B. Frischer, et al., 2005. "Virtualizing Ancient Rome: 3D Acquisition and Modeling of a Large Plaster-of-Paris Model of Imperial Rome," Videometrics VIII, edited by J.-Angelo Beraldin, Sabry F. El-Hakim, Armin Gruen, James S. Walton, 18-20 January 2005, San Jose, California, USA, SPIE, vol. 5665, 119-133. 
   Frischer, B., 2005. "The Digital Roman Forum Project: Remediating the Traditions of Roman Topography," in Acts of the 2nd Italy-United States Workshop, Rome, Italy, November 3-5, 2003, Berkeley, USA, May, 2005 edited by M. Forte, BAR International Series 1379 (Oxford 2005) 9-21.
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